Claude Shannon's seminal paper in 1948 launched a
revolutionary field of mathematics that has become known as
information theory. Shannon's work formulates a powerful
and general theory to quantize information. Our goal in this
research is to apply this theory to 3D geometric shapes and
specifically to triangle meshes that approximate such shapes. We
present an algorithm to compute the shape information for
3D triangle meshes. Our motivation for such a metric results
from an interest to measure the complexity of a shape.
Technical Approach:
The major focus of this paper is the discrete computation of entropy for the
shape curvature of a triangle mesh. If we assume that we know the curvature for
each vertex of a mesh, then we can treat this curvature data as a random variable.
To do so, we bin the various curvature values to estimate the probability
density function (PDF) for the mesh curvature. With the PDF, we can follow
Shannon's formulation of information from entropy to compute the shape information
of a given mesh.